Final Fantasy (NES) Video Walkthrough Part 1 - Preparing for adventure!

It begins. Commentary: 0:17 - I set the Respond Rate to 5, this is the speed at which battles progress. Adjust it to at least 4, or your fights will be very very slow. Press left and right to adjust it. 0:25 - These are the six classes. You pick four members of your party. This party's names were chosen by members of the sydlexia.com forums (www.sydlexia.com). 0 - Fighter GISH was chosen by gpfontaine (www.youtube.com Fighters are very strong, they can use excellent weapons and armor, and get a lot of hit points. They're almost required, not taking at least one Fighter is considered a challenge. 0:48 - Black Belt DAN9 was chosen by Syd Lexia ((www.sydlexia.com). Black Belts are interesting...they have very poor weapon and armor selections, but can fight very well without weapons and have a natural armor rating if they wear no armor. They're also pretty buggy, I'll explain later. 0 - White Mage ABNO was chosen jointly by Chile Guy (no link given) and soldierhawk (www.youtube.com (both had similar names, so I combined them). White Mages have very low offense, can't use very many weapons or armor, but can use a wide selection of White Magic spells and have average HP. They act as your healer, so it's a good idea to take one. 1:09 - Black Mage KAOS was chosen by Andrew Man (www.myspace.com Black Mages are pitiful on offense and defense and have horrible HP, but can learn a lot of Black Magic spells. 1:13 - The party I chose is the "basic" party which is balanced and does well throughout the game, but part of the fun is making your own choice and going through your own way. About the two classes I didn't take: Thief is awful, with bad weapon and armor choices, mediocre HP, and it's only benefit (Thieves have high Luck, letting them run away easier) is bugged so it doesn't even work right. They promote to Ninja, however, which is awesome.. If you can put up with the horrible Thief until promotion, you get something really good out of it. Red Mage is an average fighter, who can use average armor and learns both White and Black Magic spells, although they learn them more slowly. They're dynamite at the beginning of the game,with incredible versatility, but seriously lag behind later. 1:18 - Start brings up the menu, which is mostly self explanatory. The numbers below ABNO and KAOS are spell slots, right now, they can only cast 2 1st level spells per day. 1:29 - This is Corneria Castle, where we can get some information on what to do first. You don't need to come here per se, but backstory and info is good. 1:59 - Bwa? This is one of many glitches and bugs in this game...the invisible woman. It's a layering screwup. 3:01 - We get the Key later. 3:10 - Leaving and coming back is quicker. 3:21 - Taking the stairs just requires walking onto them. You modern day kiddies laugh, but you have no idea how much of an innovation that is (see Warrior, Dragon). 3:41 - I just praise the game for innovation, and what do I walk into as the first quest? Save the princess. *sigh* 4:09 - Fast fact: This dancer's name was part of a Nintendo Power contest. I think it was added just for that. 4:26 - I spent a half hour trying to figure out the deal with this well. Seriously. It's really nothing. 4:31 - Basic equipment time! First, Armor. Fighters and Red Mages should get Chain. Black Belts and Thieves should get Wooden (?). Black and White Mages should get Cloth. 4:52 - Weapons...Fighters, Thieves, and Red Mages get Rapiers. Black Belts get Wooden Nunchucks (the unarmed damage is too weak at this point). White Mages should get an Iron hammer. Black Mages should get a Small Knife. 5:19 - Make sure you go to the WEAPON and ARMOR screens to equip these items! You can hold 4 weapons, but only equip one. Armor is the same way, though you can equip 4 pieces of armor (Body, Head, Shield, and Arm). 5:31 - The Status Screen. Most of this is useless or self explanatory. The most important thing to know is for every 32% of hit% you get another attack. 5:54 - With the stuff bought, time for spells. White Magic first, which is for healing, protection, and really messing up undead. CURE heals some hit points. HARM does damage to undead creatures. FOG increases the target's Absorb rating. RUSE increases the caster's Evade%. Note that only three spells can be learned per level, so choose wisely. 6:03 - Black Magic is the magic of dishing out the hurt. FIRE and LIT do Fire and Lightning damage respectively. SLEP puts all enemies to sleep for a round. LOCK...does nothing, it's bugged.



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